branchrust_reboot/main/d11_console_version/d11_console_audio/d11_console_audio2/PS4 Stereo Voice Chatcancel
18 Commits over 31 Days - 0.02cph!
[D11] [Audio] Add xbox build dir to ignore list
[D11] [Audio] Checking in WIP ... XBox CrossLib compiles with headset functionality added. No routing yet.
[D11] [Audio] Latest release libs for all target platforms.
[D11] [Audio] compile and test XBone version of Crossvoice... tested, working... we still have weird repeats/echos occasionally
[D11] [Audio] WIP latest... looks like PS4 is mixing the stereo channel I provide down to mono... Nothing we can do about it... I can't even detect if ALL audio is being routed to headset so I could disable the routing and leave the Unity mixer doing its stereo thing.
[D11] [Audio] Fixes local loopback problem.
[D11] [Audio] Checking in WIP... Should fix PS4 local echo's but can't test as need to merge with main
[D11] [Audio] Checking in WIP... FIFO deffo causing stuttering BUT only when running in game... its fine when run standalone... need to check thread affinity maybe.
[D11] [Audio] Checking in WIP ... Tested chat with plugin in the VOICE channel of the Unity mixer and speech was stuttering... Not sure if this is my FIFO not getting fed enough data or if this is another issue as QA have reported similar before.
[D11] [Audio] WIP correct stereo mixdown for chat.
[D11] [Audio] Checking in a snapshot before I make changes to open up a stereo stream on the PS4 Headset. Currently got custom audio routed from Unity to PS4 Headset but its mono and only on the left ear.
[D11] [Audio] Checking in WIP.. Path to PS4 side is not longer silent but audio is distorted.
[D11] [Audio] PS4 Stereo Voice Chat WIP